![]() Please note this list applies to the English versions of games. If the game still doesn't work, please post the output of the verbose logging and I can try to help you better from there.This page lists the progress of ScummVM as it relates to individual game compatibility. This is done by pressing any button when the "Loading" dialog shows. To get better logging, make sure you start the emulator with verbose logging activated. Then the game, if supported, should work. Roms/scummvm/mygame.svm/mygame.svm # the string "mygame" should be inside this file In summary, the correct structure should be: roms/scummvm/mygame.svm/ # directory with ".svm" ![]() Put all the game files inside the created folder, at the same level as the shortname.svm file (verify this!).Put the string shortname inside the created shortname.svm file (verify this!).Create a shortname.svm file inside the created folder (you did this, CHECK).Create a folder in $romdir/scummvm with.The steps to get a game working should be: I tried the follow this thread, but there is so much information that I might have missed something.Īny advice would be greatly hi, I'm the author of the scriptmodule for this emulator.įirst, I apologise because I admit I haven't have time to properly document the process in the official Wiki. Running that command from the command line does not return any errors either. The log file does not provide much information either (just this line: Executing: /opt/retropie/libretrocores/lr-scummvm/romdir-launcher.sh "/home/pi/RetroPie/roms/scummvm/Broken Sword 1.svm" -appendconfig /dev/shm/retroarch.cfg). However, when I launch the game in Retropie, nothing happens. svm to the folder name of a game, and created a 'shortname'.svm file inside. Then, following instructions from this thread, I appended. I installed it from source in the experimental section of retropie-setup, and it took a while to compile. Yesterday I downloaded the last weekly snapshop (so technically not a supported version) in order to upgrade my system, but I can't figure out how to configure lr-scummvm. I was wondering what is the current state of lr-scummvm in Retropie. If you can confirm further for the rest of the users in this topic, that would be very great ! I haven't test this myself in a while so can't guarantee precision on this information, but you should be able to achieve what you need with these directions. You may input numbers as the name using the Virtual Numpad, or delete mistakes using Backspace which is mapped to L2. So, for example, if you need to save a game that requires text entry for the name, it should work by just pressing Enter which is L1 in the gamepad mapping. (period): Skips lines of dialogue in SCUMM engine games.į10: Shows hotspots in Simon the Sorcerer 1 + 2. * 'Enter' enables menu item selection in some games. * 'Enter' may be used to attack in 'Full Throttle' fight sequences. * Enables menu navigation in some games (Numpad 8 = up, Numpad 2 = down). * Enables saving in games that require text entry when naming a save slot. ![]() * Enables bypass of Monkey Island 2 copy protection. * Enables control during fight sequences in the 'Indiana Jones' series of games. In the same documentation, you will find these notes, including text in save dialogs: Esc: Furthemore, you will notice that the Right Analog Stick is mapped to a Virtual Numpad. For example X is mapped to ESC, L1 is mapped to Enter, R1 is mapped to Numpad 5, and so on. You will see that some buttons are mapped to special keyboard keys. Refer to the Joypad documentation of lr-scummvm: Keyboard input is a bit tricky for this core unfortunately, however there are some workarounds.
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